Extending Tool Menus in the Editor via C++
Learn how to edit and extend almost any menu in Unreal Engine 5. A downloadable sample plugin is included.
Learn how to edit and extend almost any menu in Unreal Engine 5. A downloadable sample plugin is included.
To make most use of Niagara’s categorization aspects and to strengthen the “LIbrary” idea of VFX assets, good filtering options when accessing your set of assets is mandatory. Here is how I helped shape a better user experience.
A Parallax Overlay widget that can be used for both editor tools and for games from within UMG. While more of a proof of concept, it shows how easy it is to expand UMG with new functionality.
Visualizing runtime data not found in any actor is something Unreal just does not let you do, by default. You can however write your own tools to visualize data that is not editor-exposed, or change the way data is displayed or interacted with to suit your needs.
Selecting characters rather than actors, and dialogue instead of assets poses its own set of challenges. Being able to tackle game content instead of fighting the tech is what enables the makings of great games.