Dialogue/Character selection widgets
Selecting characters rather than actors, and dialogue instead of assets poses its own set of challenges. Being able to tackle game content instead of fighting the tech is what enables the makings of great games.
Selecting characters rather than actors, and dialogue instead of assets poses its own set of challenges. Being able to tackle game content instead of fighting the tech is what enables the makings of great games.
This tutorial explains how to write async Blueprint nodes using C++, and how to write one that will lerp a component smoothly from one socket to another without spaghetti nodes in Blueprint.