Extending Tool Menus in the Editor via C++
Learn how to edit and extend almost any menu in Unreal Engine 5. A downloadable sample plugin is included.
Learn how to edit and extend almost any menu in Unreal Engine 5. A downloadable sample plugin is included.
With the note feature, it becomes possible to explain a module’s functionality within the context of its owning emitter. This feature was introduced in conjunction with the Behavior Example assets in Niagara in 4.27.
To make most use of Niagara’s categorization aspects and to strengthen the “LIbrary” idea of VFX assets, good filtering options when accessing your set of assets is mandatory. Here is how I helped shape a better user experience.
The Select node was my first new feature at Epic. While it replaced the If node due to covering its functionality completely and expanding upon it, it also allows for better UX through multiple small enhancements.
Selecting characters rather than actors, and dialogue instead of assets poses its own set of challenges. Being able to tackle game content instead of fighting the tech is what enables the makings of great games.